CS6724 Display Wall User Interfaces
Department of Computer Science, Virginia Tech
Spring 2006
This course is an advanced survey of the emerging research on the topic of
large, high-resolution displays. We will examine this topic primary from an HCI
perspective, to understand the user interface design, implementation, and
evaluation issues for such display environments. We will examine display
hardware and software, graphics rendering architectures, user input devices,
advanced interaction techniques, visual display design and perception,
usability, and various domain applications. The course will have a seminar style
format, in which students read, present, and discuss papers from the research
literature. A hands-on approach will enable students to work with advanced
technologies in VT's GigaPixel laboratory, as we reinvent the classroom
pedagogical approach by using high-resolution display walls as an integral part
of class period. Students will work in teams on semester-long research projects
that will result in papers appropriate for publication in this field. The class
will also work together to create a useful resource that surveys and documents
this topic as a guiding contribution to future research. Prerequisites: Previous
HCI coursework, and permission of instructor.
Course Info:
Schedule and Readings: (by week#)
Notes, Papers,
Taxonomy
- Introduction
- Projects
- Ni, Schmidt, et al., "A Survey of Large High-Resolution Display Technologies,
Techniques, and Applications",
pdf.
- Dourish, "Embodied Interaction: Exploring the Foundations of a New Approach to
HCI",
pdf,
link
- Displays --Darrell, saurabh
- M. Hereld, I. R. Judson, and R. L.
Stevens, "Introduction to Building Projection-based Tiled Display Systems,"
IEEE Computer Graphics & Applications, vol. 20, pp. 22 - 28, 2000.
pdf
- Baudisch, P., Good, N., Bellotti, V., and Schraedley, P. Keeping Things
in Context: A Comparative Evaluation of Focus Plus Context Screens,
Overviews, and Zooming. In Proceedings of CHI 2002, Minneapolis, MN, April
2002, pp. 259-266.
link
- Shupp et al, Evaluation of Viewport Size and Curvature of Large,
High-Resolution Displays. pdf
- Graphics systems, toolkits --Mike, darrell
- Watson and Luebke. The Ultimate Display: Where Will All the Pixels Come
From?
pdf
- Staadt OG, et al. A Survey and Performance Analysis of Software
Platforms for Interactive Cluster-Based Multi-Screen Rendering
pdf
- Humphreys G, et al. Chromium: A Stream-Processing Framework for
Interactive Rendering on Clusters
pdf
- Renambot et al. SAGE: the Scalable Adaptive Graphics Environment
pdf
- Wed: project proposals and design concept
- User input, devices, interaction, GUI, embodiment -- Ben, Tao,
mike
- Discuss projects
- Collaboration -- Meg, Lauren
- Collaborative Knowledge Management Supporting Mars Mission Scientists -
pdf
- The Introduction of a Shared Interactive Surface into a Communal Space -
pdf
- Perception/Cognition, Ergonomics -- Yonca, Lauren
- Visualization, design --Beth, Andrew
- Virtual environments --Tao, Yonca
- Notification systems --Alain, saurabh
- Applications --Ben, beth
- Education --meg
- Games and entertainment --Andrew, alain
- project presentations
Projects:
- Lauren & Meg: curvature vs flat, different types of
tasks
- Tao & Mike: physical/virtual navigable desktop
- Beth & Yonca: perceptual scalability
- Saurabh, Andrew, Alain: awareness, size/density
- Ben & Darrell: drawstream or GUI toolkit for gigapix
Grading:
- Team Project: 55%
- Presenter/discusser: 15%
- Participation, small assignments: 15%
- Class taxonomy project: 15%