Biblio
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Evaluating the Benefits of the Immersive Space to Think. In: IEEE 6th Workshop on Everyday Virtual Reality (WEVR). IEEE 6th Workshop on Everyday Virtual Reality (WEVR). ; 2020. p. .
WEVR2020_Lisle.pdf (4.23 MB)
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Dropping the Baton?: Understanding Errors and Bottlenecks in a Crowdsourced Sensemaking Pipeline. Proc. ACM Hum.-Comput. Interact. [Internet]. 2019;3:136:1–136:26. Available from: http://doi.acm.org/10.1145/3359238
cscw136-li.pdf (2.09 MB)
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CrowdTrace: Visualizing Provenance in Distributed Sensemaking. In: IEEE VIS Short Papers. IEEE VIS Short Papers. ; 2020. p. 5 pages.
CrowdTrace_VIS_Short_Paper_Submission-3.pdf (738.58 KB)
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CrowdIA: Solving Mysteries with Crowdsourced Sensemaking. Proc. ACM Hum.-Comput. Interact. [Internet]. 2018;2. Available from: https://doi.org/10.1145/3274374
cscw105-liA.pdf (7.93 MB)
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Dynamic query sliders vs. brushing histograms. In: CHI '03: CHI '03 extended abstracts on Human factors in computing systems. CHI '03: CHI '03 extended abstracts on Human factors in computing systems. New York, NY, USA; 2003. p. 834–835.
. Crowdsourcing Intelligence Analysis with Context Slices. In: CHI 2018 Workshop on Sensemaking in a Senseless World. CHI 2018 Workshop on Sensemaking in a Senseless World. ; 2018. p. .
Connect_the_Dots_CHI 2018_sensemaking_final.pdf (927.85 KB)
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Visual to Parametric Interaction (V2PI). PLoS ONE. 2013;8(3):e50474.
journal.pone_.0050474.pdf (935.8 KB)
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