Biblio
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Multiple Monitors or Single Canvas? Evaluating Window Management and Layout Strategies on Virtual Displays. IEEE Transactions on Visualization and Computer Graphics. 2024;to appear. _TVCG__Multi_monitors_or_Single_Canvas__Evaluating_Window_Management_and_Layout_Strategies_in_Virtual_Displays-2.pdf (500.21 KB)
. Different realities: a comparison of augmented and virtual reality for the sensemaking process. Frontiers in Virtual Reality. 2023;4:16. frvir-04-1177855 copy.pdf (470.99 KB)
. Evaluating the Feasibility of Predicting Information Relevance During Sensemaking with Eye Gaze Data. In: 2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). 2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). ; 2023. p. 713–722. CameraReady_EyeST copy.pdf (224.72 KB)
. Exploring the Evolution of Sensemaking Strategies in Immersive Space to Think. IEEE Transactions on Visualization and Computer Graphics. 2023;29(12):5294-5307. TVCG_IST_Kylie_Davidson-2-compressed_1.pdf (327.76 KB)
. Spaces to Think: A Comparison of Small, Large, and Immersive Displays for the Sensemaking Process. In: IEEE International Symposium on Mixed and Augmented Reality (ISMAR). IEEE International Symposium on Mixed and Augmented Reality (ISMAR). ; 2023. p. 1084-1093. Spaces_to_Think___ISMAR_Conference-2 copy.pdf (332.98 KB)
. Uncovering Best Practices in Immersive Space to Think. In: 2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). 2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). ; 2023. p. 1094-1103. Uncovering_Best_Practices_in_Immersive_Space_to_Think-2.pdf (644.97 KB)
. Evaluating the Benefits of Explicit and Semi-Automated Clusters for Immersive Sensemaking. In: 2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). 2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). ; 2022. p. 479-488. ISMAR_SemiAutomatedClusteringInIST.pdf (700.46 KB)
. Evaluating the Benefits of the Immersive Space to Think. In: IEEE 6th Workshop on Everyday Virtual Reality (WEVR). IEEE 6th Workshop on Everyday Virtual Reality (WEVR). ; 2020. p. . WEVR2020_Lisle.pdf (4.23 MB)
. Immersive Space to Think: The Role of 3D Space for Sensemaking. In: 4th Workshop on Immersive Analytics at ACM CHI 2020. 4th Workshop on Immersive Analytics at ACM CHI 2020. ; 2020. p. 8 . 03_submission3-CHI2020_IA.pdf (1.63 MB)
. Immersive Analytics: Theory and Research Agenda. Frontiers in Robotics and AI [Internet]. 2019;6:82. Available from: https://www.frontiersin.org/article/10.3389/frobt.2019.00082 92e73d798fc9ef4c3da4c542606c9a38f337.pdf (2.79 MB)
. How spatial layout, interactivity, and persistent visibility affect learning with large displays. In: Proceedings of the International Working Conference on Advanced Visual Interfaces. Proceedings of the International Working Conference on Advanced Visual Interfaces. New York, NY, USA; 2012. p. 91–98. Available from: http://doi.acm.org/10.1145/2254556.2254576 PDF.pdf (410.13 KB)
. The effects of spatial layout and view control on cognitive processing. In: Proceedings of the 2011 annual conference extended abstracts on Human factors in computing systems. Proceedings of the 2011 annual conference extended abstracts on Human factors in computing systems. New York, NY, USA; 2011. p. 2005–2010. Available from: http://doi.acm.org/10.1145/1979742.1979921 PDF (408.56 KB)
. A multiscale interaction technique for large, high-resolution displays. In: 3DUI '09: Proceedings of the 2009 IEEE Symposium on 3D User Interfaces. 3DUI '09: Proceedings of the 2009 IEEE Symposium on 3D User Interfaces. Washington, DC, USA; 2009. p. 31–38. PDF (457.18 KB)
. Move to improve: promoting physical navigation to increase user performance with large displays. In: CHI '07: Proceedings of the SIGCHI conference on Human factors in computing systems. CHI '07: Proceedings of the SIGCHI conference on Human factors in computing systems. New York, NY, USA; 2007. p. 191–200. PDF (4.28 MB)
. PathSim visualizer: an Information-Rich Virtual Environment framework for systems biology. In: Web3D '04: Proceedings of the ninth international conference on 3D Web technology. Web3D '04: Proceedings of the ninth international conference on 3D Web technology. New York, NY, USA; 2004. p. 7–14. PDF (1.75 MB)
. Information-rich virtual environments: theory, tools, and research agenda. In: VRST '03: Proceedings of the ACM symposium on Virtual reality software and technology. VRST '03: Proceedings of the ACM symposium on Virtual reality software and technology. New York, NY, USA; 2003. p. 81–90.
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