Biblio
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Co-located Collaborative Sensemaking on a Large High-Resolution Display with Multiple Input Devices. In: INTERACT 2011. Vol. 6947. INTERACT 2011. Lisbon, Portugal; 2011. p. 589 - 604. PDF (656.32 KB)
. Co-located Many-Player Gaming on Large High-Resolution Displays. In: Computational Science and Engineering, 2009. CSE '09. International Conference on. Vol. 4. Computational Science and Engineering, 2009. CSE '09. International Conference on. ; 2009. p. 697 -704. PDF (525.04 KB)
. A Comparison of Two Display Models for Collaborative Sensemaking. In: Proceedings of the 2Nd ACM International Symposium on Pervasive Displays. Proceedings of the 2Nd ACM International Symposium on Pervasive Displays. New York, NY, USA; 2013. p. 37–42. Available from: http://doi.acm.org/10.1145/2491568.2491577 Merged-PerDis_0423-realFinal.pdf (1.61 MB)
. Component-based, user-constructed, multiple-view visualization. In: CHI '01: CHI '01 extended abstracts on Human factors in computing systems. CHI '01: CHI '01 extended abstracts on Human factors in computing systems. New York, NY, USA; 2001. p. 201–202.
. Crowdsourcing Intelligence Analysis with Context Slices. In: CHI 2018 Workshop on Sensemaking in a Senseless World. CHI 2018 Workshop on Sensemaking in a Senseless World. ; 2018. p. . Connect_the_Dots_CHI 2018_sensemaking_final.pdf (927.85 KB)
. CrowdTrace: Visualizing Provenance in Distributed Sensemaking. In: IEEE VIS Short Papers. IEEE VIS Short Papers. ; 2020. p. 5 pages. CrowdTrace_VIS_Short_Paper_Submission-3.pdf (738.58 KB)
. DeepSI: Interactive Deep Learning for Semantic Interaction. In: 26th International Conference on Intelligent User Interfaces (IUI ’21). 26th International Conference on Intelligent User Interfaces (IUI ’21). ; 2021. p. 197-207. IUI2021_DeepSI-2.pdf (1.9 MB)
. DeepVA: Bridging Cognition and Computation through Semantic Interaction and Deep Learning. In: Proceedings of the IEEE VIS Workshop MLUI 2019: Machine Learning from User Interactions for Visualization and Analytics. VIS’19. . Proceedings of the IEEE VIS Workshop MLUI 2019: Machine Learning from User Interactions for Visualization and Analytics. VIS’19. . ; 2019. p. . MLUI_2019-2.pdf (8.51 MB)
. Designing large high-resolution display workspaces. In: Proceedings of the International Working Conference on Advanced Visual Interfaces. Proceedings of the International Working Conference on Advanced Visual Interfaces. New York, NY, USA; 2012. p. 58–65. Available from: http://doi.acm.org/10.1145/2254556.2254570 PDF.pdf (4.71 MB)
. Designing Usable Interactive Visual Analytics Tools for Dimension Reduction. In: CHI 2016 Workshop on Human-Centered Machine Learning (HCML). CHI 2016 Workshop on Human-Centered Machine Learning (HCML). ; 2016. p. 7. Self_design_paper_final.pdf (626.44 KB)
. Do we still need physical monitors? An evaluation of the usability of AR virtual monitors for productivity work. In: IEEE Virtual Reality and 3D User Interfaces (VR). IEEE Virtual Reality and 3D User Interfaces (VR). ; 2021. p. 759-767. IEEE VR 2021 Do_we_still_need_physical_monitors__An_evaluation_of_the_usability_of_AR_virtual_monitors_for_productivity_work.pdf (398.21 KB)
. Dynamic Analysis of Large Datasets with Animated and Correlated Views. In: IEEE VAST 2012 (Extended Abstract) (Honorable Mention for Good Use of Coordinated Displays). IEEE VAST 2012 (Extended Abstract) (Honorable Mention for Good Use of Coordinated Displays). ; 2012. p. . VAST2012Challenge 2page Abstract.pdf (2.01 MB)
. Dynamic query sliders vs. brushing histograms. In: CHI '03: CHI '03 extended abstracts on Human factors in computing systems. CHI '03: CHI '03 extended abstracts on Human factors in computing systems. New York, NY, USA; 2003. p. 834–835.
. The Effect of Presenting Long Documents with Large High-Resolution Displays on Comprehension of Content and User Experience. In: the 13th International Symposium on Electronic Theses and Dissertations (ETD' 10). the 13th International Symposium on Electronic Theses and Dissertations (ETD' 10). Austin, TX; 2010. p. .
. The Effect of Semantic Interaction on Foraging in Text Analysis. In: 2018 IEEE Conference on Visual Analytics Science and Technology (VAST). 2018 IEEE Conference on Visual Analytics Science and Technology (VAST). ; 2018. p. . effect-semantic-interaction.pdf (1.43 MB)
. Effective features of algorithm visualizations. In: SIGCSE '04: Proceedings of the 35th SIGCSE technical symposium on Computer science education. SIGCSE '04: Proceedings of the 35th SIGCSE technical symposium on Computer science education. New York, NY, USA; 2004. p. 382–386. PDF (210.96 KB)
. The effects of peripheral vision and physical navigation on large scale visualization. In: GI '08: Proceedings of graphics interface 2008. GI '08: Proceedings of graphics interface 2008. Toronto, Ont., Canada, Canada; 2008. p. 9–16. PDF (5.06 MB)
. Effects of tiled high-resolution display on basic visualization and navigation tasks. In: CHI '05: CHI '05 extended abstracts on Human factors in computing systems. CHI '05: CHI '05 extended abstracts on Human factors in computing systems. New York, NY, USA; 2005. p. 1196–1199. PDF (449.11 KB)
. Enhancing the ENVISION interface for digital libraries. In: JCDL '02: Proceedings of the 2nd ACM/IEEE-CS joint conference on Digital libraries. JCDL '02: Proceedings of the 2nd ACM/IEEE-CS joint conference on Digital libraries. New York, NY, USA; 2002. p. 275–276.
. Evaluating Differences in Insights from Interactive Dimensionality Reduction Visualizations through Complexity and Vocabulary. In: International Conference on Information Visualization Theory and Applications (IVAPP). International Conference on Information Visualization Theory and Applications (IVAPP). ; 2023. p. 8 pages. IVAPP_2023__Mia_.pdf (1.46 MB)
. Evaluating Navigation and Comparison Performance of Computational Notebooks on Desktop and in Virtual Reality. In: ACM CHI 2024. ACM CHI 2024. ; 2024. p. 15. Notebook_Branch__CHI_2024___Publication_Ready___Before_TAPS copy.pdf (1.11 MB)
. Evaluating Semantic Interaction on Word Embeddings via Simulation. In: EValuation of Interactive VisuAl Machine Learning systems, an IEEE VIS 2019 Workshop. EValuation of Interactive VisuAl Machine Learning systems, an IEEE VIS 2019 Workshop. ; 2019. p. . sub1013.pdf (786.6 KB)
. Evaluating the Benefits of Explicit and Semi-Automated Clusters for Immersive Sensemaking. In: 2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). 2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). ; 2022. p. 479-488. ISMAR_SemiAutomatedClusteringInIST.pdf (700.46 KB)
. Evaluating the Benefits of the Immersive Space to Think. In: IEEE 6th Workshop on Everyday Virtual Reality (WEVR). IEEE 6th Workshop on Everyday Virtual Reality (WEVR). ; 2020. p. . WEVR2020_Lisle.pdf (4.23 MB)
. Evaluating the Benefits of Tiled Displays for Navigating Maps. In: IASTED International Conference on Human-Computer Interaction. IASTED International Conference on Human-Computer Interaction. ; 2005. p. . PDF (746.34 KB)
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