Biblio
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Realizing embodied interaction for visual analytics through large displays. Computers & Graphics. 2007;31:380–400. CG07-spacescale.pdf (763.43 KB)
. High-resolution gaming: Interfaces, notifications, and the user experience. Interact. Comput. 2007;19:151–166. PDF (558.36 KB)
. A Survey of Large High-Resolution Display Technologies, Techniques, and Applications. In: Proceedings of the IEEE conference on Virtual Reality. Proceedings of the IEEE conference on Virtual Reality. Washington, DC, USA; 2006. p. 223–236. Available from: http://dx.doi.org/10.1109/VR.2006.20 PDF (609.73 KB)
. Move to improve: promoting physical navigation to increase user performance with large displays. In: CHI '07: Proceedings of the SIGCHI conference on Human factors in computing systems. CHI '07: Proceedings of the SIGCHI conference on Human factors in computing systems. New York, NY, USA; 2007. p. 191–200. PDF (4.28 MB)
. Evaluation of viewport size and curvature of large, high-resolution displays. In: GI '06: Proceedings of Graphics Interface 2006. GI '06: Proceedings of Graphics Interface 2006. Toronto, Ont., Canada, Canada; 2006. p. 123–130. PDF (344.43 KB)
. The effects of peripheral vision and physical navigation on large scale visualization. In: GI '08: Proceedings of graphics interface 2008. GI '08: Proceedings of graphics interface 2008. Toronto, Ont., Canada, Canada; 2008. p. 9–16. PDF (5.06 MB)
. Applying Embodied Interaction and Usability Engineering to Visualization on Large Displays. In: ACM British HCI - Workshop on Visualization & Interaction. ACM British HCI - Workshop on Visualization & Interaction. ; 2006. p. . PDF (1.07 MB)
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