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Filters: Keyword is LHRD and Author is Ball, Robert [Clear All Filters]
The effects of peripheral vision and physical navigation on large scale visualization. In: GI '08: Proceedings of graphics interface 2008. GI '08: Proceedings of graphics interface 2008. Toronto, Ont., Canada, Canada; 2008. p. 9–16.
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High-resolution gaming: Interfaces, notifications, and the user experience. Interact. Comput. 2007;19:151–166.
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Move to improve: promoting physical navigation to increase user performance with large displays. In: CHI '07: Proceedings of the SIGCHI conference on Human factors in computing systems. CHI '07: Proceedings of the SIGCHI conference on Human factors in computing systems. New York, NY, USA; 2007. p. 191–200.
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Realizing embodied interaction for visual analytics through large displays. Computers & Graphics. 2007;31:380–400.
CG07-spacescale.pdf (763.43 KB)
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Applying Embodied Interaction and Usability Engineering to Visualization on Large Displays. In: ACM British HCI - Workshop on Visualization & Interaction. ACM British HCI - Workshop on Visualization & Interaction. ; 2006. p. .
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Evaluation of viewport size and curvature of large, high-resolution displays. In: GI '06: Proceedings of Graphics Interface 2006. GI '06: Proceedings of Graphics Interface 2006. Toronto, Ont., Canada, Canada; 2006. p. 123–130.
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A Survey of Large High-Resolution Display Technologies, Techniques, and Applications. In: Proceedings of the IEEE conference on Virtual Reality. Proceedings of the IEEE conference on Virtual Reality. Washington, DC, USA; 2006. p. 223–236. Available from: http://dx.doi.org/10.1109/VR.2006.20
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