Notes 2/6/06 -Performance Comparison paper Chromium better with gigabit switch, may have changed results Using OpenSG for all tests may have been unfair OpenSG built on top of OpenGL, Chromium replaces OpenGL OpenSG replicates scene graph on every machine, Chromium does calculations at the beginning then distributes it Why does VRJuggler perform about the same as OpenSG? Because VRJuggler was using OpenSG. Can just use OpenGL and it will work with Chromium, don't need to learn something else. May really be comparing [scene graph support in OpenSG] vs. [OpenGL] -Where will all the pixels come from paper DPI on printers and monitors aren't the same, really Big Bertha = printer resolution Faster to redraw what changed than redrawing all pixels A learning algorithm that knows where you put things would work well Intelligent pixels, each pixel knows if it's changing... a lot of memory management Could render directly in screen, if we eliminate wiring then we reduce 45 years to 10 Big Picture Each pixel is a screen [network problem] vs. One big screen [memory/processing problem] Wiring problems -Is there some optimal sweet spot? -Is all of this temporary? Will it all eventually be one machine and one screen?