Large Display Interaction
by Ben, Tao, and Mike
I. Hardware
a. Buttons
i. Keyboard
1. Standard keyboard
2. Wrist mounted keyboard (WristPC)
3. Chording keyboard (Twiddler2)
b. 2D
i. Mice
1. Standard mouse
2. Trackballs
ii. Laser pointers
iii. Touch screens
iv. Tablet
c. 3D
i. Space mice
ii. Joysticks/Game pads
d. Continuous
i. Cameras
ii. Trackers
iii. RFID
iv. Microphone
II. Software (Metaphors)
a. Conventional
i. WIMP
ii. WIMP Derivatives
1. Pie menus
2. Flow menus
b. Novel
i. Vision
1. Gestures
2. Object recognition
ii. Audio
1. Speech Recognition
iii. Tangible
III. Considerations for Large Display Interaction
a. Distal access
i. Mouse acceleration
ii. Mouse throw
iii. Drag and pop (and many variations)
b. Multi-scale access
i. Size of UI with respect to proximity to display
ii. Input sensitivity
c. Cursor visibility
i. High density cursor
ii. Multi-scale mouse (Szwedo)
iii. Head tracking
d. Focus
i. Spotlight
e. Physical Navigation
f. Interface visibility
g. Collaborative interaction
IV. Tasks
a. Selection
b. Manipulation
c. Navigation
d. Symbolic Input