Large Display Interaction 

by Ben, Tao, and Mike

 

I.                    Hardware

a.       Buttons

                                                               i.      Keyboard

1.      Standard keyboard

2.      Wrist mounted keyboard (WristPC)

3.      Chording keyboard (Twiddler2)

b.      2D

                                                               i.      Mice

1.      Standard mouse

2.      Trackballs

                                                             ii.      Laser pointers

                                                            iii.      Touch screens

                                                           iv.      Tablet

c.       3D

                                                               i.      Space mice

                                                             ii.      Joysticks/Game pads

d.      Continuous

                                                               i.      Cameras

                                                             ii.      Trackers

                                                            iii.      RFID

                                                           iv.      Microphone

II.                 Software (Metaphors)

a.       Conventional

                                                               i.      WIMP

                                                             ii.      WIMP Derivatives

1.      Pie menus

2.      Flow menus

b.      Novel

                                                               i.      Vision

1.      Gestures

2.      Object recognition

                                                             ii.      Audio

1.      Speech Recognition

                                                            iii.      Tangible

III.               Considerations for Large Display Interaction

a.       Distal access

                                                               i.      Mouse acceleration

                                                             ii.      Mouse throw

                                                            iii.      Drag and pop (and many variations)

b.      Multi-scale access

                                                               i.      Size of UI with respect to proximity to display

                                                             ii.      Input sensitivity

c.       Cursor visibility

                                                               i.      High density cursor

                                                             ii.      Multi-scale mouse (Szwedo)

                                                            iii.      Head tracking

d.      Focus

                                                               i.      Spotlight

e.       Physical Navigation

f.        Interface visibility

g.       Collaborative interaction

IV.              Tasks

a.       Selection

b.      Manipulation

c.       Navigation

d.      Symbolic Input