Applications of Large Displays

by Alain (games), Andrew (games), Ben (applications), Beth (applications), and Meg (education)

 

I.      Home Use

A.     Word processing/everyday tasks/communication

1.      Benefits

a)      Less window management/more windows shown

b)      Faster at everyday tasks

c)      More virtual desktop space

2.      Issues

a)      Space restriction: takes a significant portion of desk space

b)      Cost: prohibitively expensive for a single user

c)      Technical knowledge: people may have a hard time installing graphics cards etc.

3.      Suggestion:

a)      Use a simple 2 monitor setup that is supported by current software and hardware because it will provide benefit while taking the least amount of space and technical knowledge.

B.     Entertainment/Edutainment/Exercise

1.      Benefits

a)      Virtual worlds are more immersive and engaging

b)      More pixels means more realistic graphics

c)      Larger viewport allows for less navigation/panning

d)      Gamers get a performance increase on larger displays

e)   Embodied interaction is much easier (gyro mouse, motion)

2.      Issues

a)      Accessing distant user interface with the mouse

b)      Notifications are not always in the user's focus

c)   Most games do not support such high resolutions

3.      Suggestion:

a)      Implement techniques to make the UI more accessible with mouse, such as: making the UI much larger, "warping" the cursor to the UI, or "warping" the UI to the mouse (i.e. right click menu)

b)   Make sure hotkeys (shortcuts) for the UI are implemented

c)   Bring notifications to the users' focus (around cursor, screen)

d)   Make distant notifications proportionally larger

II.            Education

A.     Classroom

1.      Benefits

a)      Activity awareness: students and teachers are more aware of work being done with the system

b)      Enables more simultaneous use of the system: more students can see the display at one time

2.      Issues

a)      Cost: a limited number of schools could afford the high cost of large displays, furthering the digital divide

b)      Maintenance: currently, high-resolution large screen displays require a significant number of computers to run.

c)   Privacy vs. Public information: effected by the teacher and student relationships

3.      Suggestion:

a)      Use a large low-res display for collaborative interaction and shared space with individual small high-res devices (such as handhelds). This provides activity awareness and collaboration with out high cost or maintenance.

III.          Business

A.     Financial Systems (Wall Street)

B.     Software Development

C.    Presentations

1.      Benefits

a)      More productive workers

b)      Better presentations to clients

2.      Issues

a)      Space - to put the display

b)      Maintenance: need a technical staff

3.      Suggestion

a)      If your company has the money, provide multiple monitors to all employees.

IV.         Scientific

A.     Scientific/Information Visualization (see Visualization Design for more details)

1.      Benefits

a)      See more of their information

b)      Multi-scale insights

2.      Issues

a)      Space/cost/maintenance

B.     Group awareness and Collaboration (see Collaboration for more details)

1.      Benefits

a)      More scientists able to collaborate

b)      More aware of others simultaneous work

2.      Issues

a)      Privacy

b)      Space/cost/maintenance

V.           Military

A.     Intelligence Analysis/Geospatial data

B.     Command and Control

C.    Training