Biblio
Export 211 results:
Sort by: Author Title Type [ Year] Filters: First Letter Of Last Name is N [Clear All Filters]
Explainable Interactive Projections For Image Data. In: Advances in Visual Computing: 17th International Symposium, ISVC 2022, San Diego, CA, USA, October 3–5, 2022, Proceedings, Part I. Advances in Visual Computing: 17th International Symposium, ISVC 2022, San Diego, CA, USA, October 3–5, 2022, Proceedings, Part I. Berlin, Heidelberg; 2022. p. 77–90. Available from: https://doi.org/10.1007/978-3-031-20713-6_6 CropAI_ISVC-2.pdf (351.84 KB)
. Exploring Organization of Computational Notebook Cells in 2D Space. In: 2022 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC). 2022 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC). ; 2022. p. 1-6. IEEE_VL_HCC_2022_Paper-2.pdf (330.5 KB)
. Interactive Deep Learning for Sorting Plant Images by Visual Phenotypes. In: NAPPN Annual Conference. NAPPN Annual Conference. ; 2022. p. 5 pages. CropAI_NAPPN-5 copy.pdf (975.74 KB)
. Interactive Visualization for Data Science Scripts. In: 2022 IEEE Visualization in Data Science (VDS). 2022 IEEE Visualization in Data Science (VDS). Los Alamitos, CA, USA; 2022. p. 37-45. Available from: https://doi.ieeecomputersociety.org/10.1109/VDS57266.2022.00009 Interactive_Visualization_for_Data_Science_Scripts-compressed.pdf (961.35 KB)
. Bridging cognitive gaps between user and model in interactive dimension reduction. Visual Informatics. 2021;53(2):13-25.
. DeepSI: Interactive Deep Learning for Semantic Interaction. In: 26th International Conference on Intelligent User Interfaces (IUI ’21). 26th International Conference on Intelligent User Interfaces (IUI ’21). ; 2021. p. 197-207. IUI2021_DeepSI-2.pdf (1.9 MB)
. Do we still need physical monitors? An evaluation of the usability of AR virtual monitors for productivity work. In: IEEE Virtual Reality and 3D User Interfaces (VR). IEEE Virtual Reality and 3D User Interfaces (VR). ; 2021. p. 759-767. IEEE VR 2021 Do_we_still_need_physical_monitors__An_evaluation_of_the_usability_of_AR_virtual_monitors_for_productivity_work.pdf (398.21 KB)
. An Examination of Grouping and Spatial Organization Tasks for High-Dimensional Data Exploration. IEEE Transactions on Visualization and Computer Graphics. 2021;27(2):1742-1752. Cognitive_Study_VIS_Paper-2.pdf (4 MB)
. Narrative Sensemaking: Strategies for Narrative Maps Construction. In: IEEE Visualization Conference (VIS). IEEE Visualization Conference (VIS). ; 2021. p. 181-185. Short_Paper_VIS_CR.pdf (1.05 MB)
. Semantic Explanation of Interactive Dimensionality Reduction. In: IEEE Visualization Conference (VIS). IEEE Visualization Conference (VIS). ; 2021. p. 5 pages. VAST2021__Semantic_Explanation-4.pdf (1.84 MB)
. Sensemaking Strategies with Immersive Space to Think. In: IEEE Virtual Reality and 3D User Interfaces (VR). IEEE Virtual Reality and 3D User Interfaces (VR). ; 2021. p. 529-537. IEEE VR 2021 IST_Lee_final.pdf (643.28 KB)
. Traces of Time through Space: Advantages of Creating Complex Canvases in Collaborative Meetings. In: Interactive Surfaces & Spaces. Interactive Surfaces & Spaces. ; 2021. p. 18 pages. ISS___SAGE-2.pdf (1.06 MB)
. Auto-Grading Jupyter Notebooks. In: SIGCSE 2020. SIGCSE 2020. ; 2020. p. . Auto_Grading_Jupyter_Notebooks.pdf (735.01 KB)
. CrowdTrace: Visualizing Provenance in Distributed Sensemaking. In: IEEE VIS Short Papers. IEEE VIS Short Papers. ; 2020. p. 5 pages. CrowdTrace_VIS_Short_Paper_Submission-3.pdf (738.58 KB)
. Evaluating the Benefits of the Immersive Space to Think. In: IEEE 6th Workshop on Everyday Virtual Reality (WEVR). IEEE 6th Workshop on Everyday Virtual Reality (WEVR). ; 2020. p. . WEVR2020_Lisle.pdf (4.23 MB)
. Immersive Space to Think: The Role of 3D Space for Sensemaking. In: 4th Workshop on Immersive Analytics at ACM CHI 2020. 4th Workshop on Immersive Analytics at ACM CHI 2020. ; 2020. p. 8 . 03_submission3-CHI2020_IA.pdf (1.63 MB)
. Interactive Artificial Intelligence: Designing for the "Two Black Boxes" Problem. IEEE Computer. 2020;53(8):29-39. Two_Black_Boxes-final.pdf (4.34 MB)
. Modelling the Effect of Computation Sampling on Insight Error in Computational Fluid Dynamics Scientific Simulation. Journal of Engineering, Design and Technology. 2020:32. CFD_IE_Study.pdf (2.7 MB)
. NetReAct: Interactive Learning for Network Summarization. In: NeurIPS 2020 Workshop on Human and Model in the Loop Evaluation and Training Strategies (HAMLETS). NeurIPS 2020 Workshop on Human and Model in the Loop Evaluation and Training Strategies (HAMLETS). ; 2020. p. . NetReact_NeuripsWorkshop (1).pdf (584.12 KB)
. The Smart Amplified Group Environment. In: 4th Workshop on Immersive Analytics at ACM CHI 2020. 4th Workshop on Immersive Analytics at ACM CHI 2020. ; 2020. p. 6. 09_IA2020-Submission9-Smart_Amplified_Group_Environment__The_future_of_SAGE.pdf (351.92 KB)
With Respect to What? Simultaneous Interaction with Dimension Reduction and Clustering Projections. In: Proceedings of the 25th International Conference on Intelligent User Interfaces. Proceedings of the 25th International Conference on Intelligent User Interfaces. New York, NY, USA; 2020. p. 177–188. Available from: https://doi.org/10.1145/3377325.3377516 With_Respect_to_What_.pdf (672.1 KB)
. Albireo: An Interactive Tool for Visually Summarizing Computational Notebook Structure. In: 2019 Symposium on Visualization in Data Science (VDS’19). 2019 Symposium on Visualization in Data Science (VDS’19). ; 2019. p. . Albireo__Visualizing_Computational_Notebooks.pdf (984.33 KB)
. DeepVA: Bridging Cognition and Computation through Semantic Interaction and Deep Learning. In: Proceedings of the IEEE VIS Workshop MLUI 2019: Machine Learning from User Interactions for Visualization and Analytics. VIS’19. . Proceedings of the IEEE VIS Workshop MLUI 2019: Machine Learning from User Interactions for Visualization and Analytics. VIS’19. . ; 2019. p. . MLUI_2019-2.pdf (8.51 MB)
.